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hostile_environments [2023/06/25 20:48] – created muckrakerhostile_environments [2023/06/25 20:51] (current) – [Summary] muckraker
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 The goal of hostile environment actions will often be to find **Game Currencies**, including **Basic Resources** used to tame creatures and make potions, Evidence Points to convince others of the truth of what is happening in a situation and, in longer campaigns, **Elite and Divine Resources**.  The goal of hostile environment actions will often be to find **Game Currencies**, including **Basic Resources** used to tame creatures and make potions, Evidence Points to convince others of the truth of what is happening in a situation and, in longer campaigns, **Elite and Divine Resources**. 
 +
 +===== Summary =====
 +
 +1.**Player Turns**
 +
 +Impacts Phase: Role to resist environment
 +     
 +Hero Phase:Take actions
 +     
 +2.**The Spread Phase:** GM sees if more squares receive Elevated Impact
 +
 +3.**Roll the Opportunity Die**
 +
 +
  
   - In Phase 1 of the round each player can move up to their speed in squares and take one action, generally from the abovementioned chart on p24.   - In Phase 1 of the round each player can move up to their speed in squares and take one action, generally from the abovementioned chart on p24.
hostile_environments.1687751301.txt.gz · Last modified: 2023/06/25 20:48 by muckraker

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