archetypes
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===== Archetype List ===== | ===== Archetype List ===== | ||
[[Aerospace Doctor]] | [[Aerospace Doctor]] | ||
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[[Beast Rider]] | [[Beast Rider]] | ||
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[[Chemistry Professor]] | [[Chemistry Professor]] | ||
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[[Hallowed Hunter]] | [[Hallowed Hunter]] | ||
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[[Priest of the Immutable]] | [[Priest of the Immutable]] | ||
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[[Roboticist]] | [[Roboticist]] | ||
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[[Smuggler]] | [[Smuggler]] | ||
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===== Key Terms ===== | ===== Key Terms ===== | ||
- | • Recp The max number of alchemy recipes your character can know how to make. If your Focus is 14-15, increase this number by 1. If 16+ increase this number by 2. | + | * **Recp** The max number of alchemy recipes your character can know how to make. If your Focus is 14-15, increase this number by 1. If 16+ increase this number by 2. |
- | o A recipe can be forgotten to learn a new one. It requires Lab Supplies costing 2 Blockchain to invent a new recipe (in the absence of narrative conditions that allow players to invent for free). | + | |
- | o For a one-shot or shorter story arc it may be good for characters to start out knowing recipes equal to the max they can know. For a longer story arc, they can each start knowing 1 or 2 recipes and learn more over the course of play. | + | ---- |
- | • Resists | + | A recipe can be forgotten to learn a new one. It requires Lab Supplies costing 2 Blockchain to invent a new recipe (in the absence of narrative conditions that allow players to invent for free). |
- | • Stm – starting | + | |
- | • Pet Stat –The stat that determines the max number of pets you can own. | + | For a one-shot or shorter story arc it may be good for characters to start out knowing recipes equal to the max they can know. For a longer story arc, they can each start knowing 1 or 2 recipes and learn more over the course of play. |
- | • Bot Stat: The stat that determines the max number bots or inventions you can own. | + | ---- |
- | • Mov – how many squares you can move in one round whilst in a hostile environment. Double moving, instead of taking an action, is allowed. | + | |
- | o Values in ( ) are bonus movement points that can be spent for extra movement. | + | |
+ | * **Resists** Many environmental effects can be resisted if the player rolls against their current stamina (not starting stamina) and succeeds. | ||
+ | * **Stm** Starting | ||
+ | * **Pet Stat** The stat that determines the max number of pets you can own. | ||
+ | * **Bot Stat** The stat that determines the max number bots or inventions you can own. | ||
+ | * **Mov** how many squares you can move in one round whilst in a hostile environment. Double moving, instead of taking an action, is allowed. | ||
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archetypes.1687752650.txt.gz · Last modified: 2023/06/25 21:10 by muckraker