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Archetypes

Archetype List

Key Terms

  • Recp The max number of alchemy recipes your character can know how to make. If your Focus is 14-15, increase this number by 1. If 16+ increase this number by 2.

A recipe can be forgotten to learn a new one. It requires Lab Supplies costing 2 Blockchain to invent a new recipe (in the absence of narrative conditions that allow players to invent for free).

For a one-shot or shorter story arc it may be good for characters to start out knowing recipes equal to the max they can know. For a longer story arc, they can each start knowing 1 or 2 recipes and learn more over the course of play.


  • Resists Many environmental effects can be resisted if the player rolls against their current stamina (not starting stamina) and succeeds. These resists come in three types, Disease Resist (DR), Elemental Resist (ER) and Pest Resist (PR). If after the initial stamina roll you have failed, you can spend a point from your classes matching pool to reroll to check, OR you can spend them on a 1-to-1 basis to change the result of the first roll.
  • Stm Starting Stamina. If your Might is higher, increase to equal your Might (Max 15)
  • Pet Stat The stat that determines the max number of pets you can own.
  • Bot Stat The stat that determines the max number bots or inventions you can own.
  • Mov how many squares you can move in one round whilst in a hostile environment. Double moving, instead of taking an action, is allowed. Values in ( ) are bonus movement points that can be spent for extra movement. They recharge between hostile environment scenes.
archetypes.txt · Last modified: 2023/06/25 21:11 by muckraker

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