game_modes_goals
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game_modes_goals [2023/06/25 21:12] – created muckraker | game_modes_goals [2023/06/25 21:15] (current) – [Evidence Points] muckraker | ||
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The game can measure the success of the players in one of two ways (or both): either the collection of Evidence Points, or in getting close to unlocking the Prime Matter. | The game can measure the success of the players in one of two ways (or both): either the collection of Evidence Points, or in getting close to unlocking the Prime Matter. | ||
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+ | ===== Evidence Points ===== | ||
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+ | **Colony in Crisis:** The Settlement’s life support is at the brink. | ||
+ | You must find Evidence Points in order to determine the best solution to the failing life support system. | ||
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+ | **[GM to Fill: What has been happening on the Settlement? | ||
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+ | ---- | ||
+ | **Galactic Masters:** | ||
+ | * Invent 3- 5 NPCs. Know what secrets each are hiding and how receptive they will be to nosey PCs. (and what they can be bribed with) | ||
+ | Know where clues can be found and assign Evidence Points for each. | ||
+ | * Some NPCs may only come to trust the party after they have accumulated a certain amount of Evidence Points. | ||
+ | * The scenario should have different endings based on amount of EP found. | ||
+ | ---- | ||
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game_modes_goals.1687752763.txt.gz · Last modified: 2023/06/25 21:12 by muckraker