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game_modes_goals [2023/06/25 21:14] muckrakergame_modes_goals [2023/06/25 21:15] (current) – [Evidence Points] muckraker
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 **Colony in Crisis:** The Settlement’s life support is at the brink.  A solution to this world’s dangerous conditions must be devised & corruption amongst the station leaders must be investigated. But the Void of Space was not meant for Man. These planets are not “Mother” like Earth – you are under a hostile sun. **Colony in Crisis:** The Settlement’s life support is at the brink.  A solution to this world’s dangerous conditions must be devised & corruption amongst the station leaders must be investigated. But the Void of Space was not meant for Man. These planets are not “Mother” like Earth – you are under a hostile sun.
-You must find Evidence Points in order to determine the best solution to the failing life support system.   +You must find Evidence Points in order to determine the best solution to the failing life support system.  
-[GM to Fill: What has been happening on the Settlement?]+  
 +**[GM to Fill: What has been happening on the Settlement?]**
  
  
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-Galactic Masters:+**Galactic Masters:**
   * Invent 3- 5 NPCs.  Know what secrets each are hiding and how receptive they will be to nosey PCs. (and what they can be bribed with)   * Invent 3- 5 NPCs.  Know what secrets each are hiding and how receptive they will be to nosey PCs. (and what they can be bribed with)
 Know where clues can be found and assign Evidence Points for each. Know where clues can be found and assign Evidence Points for each.
   * Some NPCs may only come to trust the party after they have accumulated a certain amount of Evidence Points.  Better clues → Better Trust   * Some NPCs may only come to trust the party after they have accumulated a certain amount of Evidence Points.  Better clues → Better Trust
   * The scenario should have different endings based on amount of EP found.  A weak case may cause delay from authorities, whereas lots of EP makes a strong case that ensures quick action and full success.  Getting all EP on something of importance might get the party noticed by the Council of Seven (see Lore).   * The scenario should have different endings based on amount of EP found.  A weak case may cause delay from authorities, whereas lots of EP makes a strong case that ensures quick action and full success.  Getting all EP on something of importance might get the party noticed by the Council of Seven (see Lore).
 +----
 +
  
  
game_modes_goals.1687752883.txt.gz · Last modified: 2023/06/25 21:14 by muckraker

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