narrative_types
Table of Contents
Narrative Types
Standard
Pyrotechnic Effect
- Base Price: 2 MM
- Main Ingredient: Molten Minerals
- Enhance Price: +1 MM
- Explanation: For effects that go BOOM.
Protective Effects
- Base Price: 1 OO + 1 MM
- Main Ingredient: Odd Ore
- Enhance Price: +1 MM
- Explanation: Effect that protects user from harm
Surreal Effect
- Base Price: 1 AA + 1 OO
- Main Ingredient: Arcane Algae
- Enhance Price: +1 Odd Ore
- Explanation: Break the law of conservation of mass, bend space or is just weird.
Acidic or Chemical Effect
- Base Price: 1 SS + 1 OO
- Main Ingredient: Strange Sap
- Enhance Price: +1 Odd Ore
- Explanation: For effects involving Acids, corrosion, chemical reactions generally or the like.
1 SS + 1 OO can also make potions dismissible or have a time-delay(p35). This is called an Acid Lock
Temporary Mutations
Predatorial Mutation
- Base Price: 1 SS + 1 MM
- Main Ingredient: Strange Sap
- Enhance Price: +1 Odd Ore
- Explanation: Gives Pet temporarily mutation involving strong fangs, claws or pyrotechnics.
Terrestrial Mutation
- Base Price: 2 SS
- Main Ingredient: Strange Sap
- Enhance Price: +1 Odd Ore
- Explanation: Gives Pet temporarily mutation inspired by a land animal
Aquatic Mutation
- Base Price: 1 AA + 1 SS
- Main Ingredient: Arcane Algae
- Enhance Price: +1 Arcane Algae
- Explanation: Gives Pet temporarily mutation inspired by an aquatic animal
narrative_types.txt · Last modified: 2023/06/25 21:31 by muckraker