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narrative_types

Narrative Types

Standard

Pyrotechnic Effect

  • Base Price: 2 MM
  • Main Ingredient: Molten Minerals
  • Enhance Price: +1 MM
  • Explanation: For effects that go BOOM.

Protective Effects

  • Base Price: 1 OO + 1 MM
  • Main Ingredient: Odd Ore
  • Enhance Price: +1 MM
  • Explanation: Effect that protects user from harm

Surreal Effect

  • Base Price: 1 AA + 1 OO
  • Main Ingredient: Arcane Algae
  • Enhance Price: +1 Odd Ore
  • Explanation: Break the law of conservation of mass, bend space or is just weird.

Acidic or Chemical Effect

  • Base Price: 1 SS + 1 OO
  • Main Ingredient: Strange Sap
  • Enhance Price: +1 Odd Ore
  • Explanation: For effects involving Acids, corrosion, chemical reactions generally or the like.

1 SS + 1 OO can also make potions dismissible or have a time-delay(p35). This is called an Acid Lock

Temporary Mutations

Predatorial Mutation

  • Base Price: 1 SS + 1 MM
  • Main Ingredient: Strange Sap
  • Enhance Price: +1 Odd Ore
  • Explanation: Gives Pet temporarily mutation involving strong fangs, claws or pyrotechnics.

Terrestrial Mutation

  • Base Price: 2 SS
  • Main Ingredient: Strange Sap
  • Enhance Price: +1 Odd Ore
  • Explanation: Gives Pet temporarily mutation inspired by a land animal

Aquatic Mutation

  • Base Price: 1 AA + 1 SS
  • Main Ingredient: Arcane Algae
  • Enhance Price: +1 Arcane Algae
  • Explanation: Gives Pet temporarily mutation inspired by an aquatic animal
narrative_types.txt · Last modified: 2023/06/25 21:31 by muckraker

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